Sunday, March 3, 2013
Dark Vengeance: Angry Marines Terminators
The blog posts have been few and far between. For that, I apologize. I have been very busy at work and sick. Beyond that, I am now planning the logistics of relocating my family from Italy back to the United States.
I have had these Terminators sitting on my desk for a long time at the yellow base coat stage. So, I decided to throw a couple of hours of speed painting on them to finish them.
Here you go . . . 5 Angry Marines Tactical Terminators.
Always angry! All the time!
Labels:
Angry Marines,
Dark Vengeance,
Terminators
Monday, February 18, 2013
Stormraven Woes
I really loved the fact that the Stormraven was limited in availability to Grey Knights and Blood Angels. I am not surprised or overly disappointed. The feeling is more akin to being forced to share your favorite toy with another child.
In the long run, I hope that the change allows our imperial forces to establish dominance over the forces of chaos.
I am curious if this was something in the planning for a long time, or if it is a reaction to the gaming reality called "Helldrake does want helldrake wants"?
Happy gaming, my friends.
In the long run, I hope that the change allows our imperial forces to establish dominance over the forces of chaos.
I am curious if this was something in the planning for a long time, or if it is a reaction to the gaming reality called "Helldrake does want helldrake wants"?
Happy gaming, my friends.
Saturday, January 5, 2013
Happy New Year!
I wish you all the best in the New Year.
I also want to apologize for the long gap between posts. I went into Thanksgiving working on some Dark Vengeance Terminators. They were to become the next installment in my little Angry Marine force. During that weekend, I became sick. After the sickness, I have been unable to find motivation for painting.
This may be attributed to a few sources.
First, Advent is particularly busy season of the year for me with regard to work.
Second, Advent and Christmastide are great seasons for enjoying the blessings of your children. I have enjoyed this time with my children, and I have relived the joy of the season in their eyes this year.
Last, I have struggled to find an identity for my Angels Sanguine in 6th edition. I have become trapped between my love for jump pack assaults and a desire to embrace shooting in this favorable environment.
As I already have more than enough models completely painted to carry on gaming regardless of the lack or progression painting, I have played a couple or three games over the last month.
Please accept my apologies.
Blessings and best wishes in the New Year!
I also want to apologize for the long gap between posts. I went into Thanksgiving working on some Dark Vengeance Terminators. They were to become the next installment in my little Angry Marine force. During that weekend, I became sick. After the sickness, I have been unable to find motivation for painting.
This may be attributed to a few sources.
First, Advent is particularly busy season of the year for me with regard to work.
Second, Advent and Christmastide are great seasons for enjoying the blessings of your children. I have enjoyed this time with my children, and I have relived the joy of the season in their eyes this year.
Last, I have struggled to find an identity for my Angels Sanguine in 6th edition. I have become trapped between my love for jump pack assaults and a desire to embrace shooting in this favorable environment.
As I already have more than enough models completely painted to carry on gaming regardless of the lack or progression painting, I have played a couple or three games over the last month.
Please accept my apologies.
Blessings and best wishes in the New Year!
Thursday, November 22, 2012
Happy Thanksgiving 2012
Happy Thanksgiving to you all. I realize this holiday observance is American. If you are not American, just bear with me for a second here.
A small group of people left their homes and country to settle in a foreign land. They were not prepared for the ruggedness of this 'new' land. They would not have survived had not the native people come to their aid. In the first Thanksgiving, they give thanks to God for this mark of divine providence and share a meal with those native people to say, "thank you."
It remains true today that sharing a meal is the highest form of hospitality and the best way build friendship. So, it is good that we continue this practice. We all have much for which to be thankful.
I am excited for the opportunity to share a bountiful meal with others and return thanks to God for the marks of divine providence in my life.
Sunday, November 18, 2012
Dark Vengeance Marines WIP: Angels Sanguine Bikes II
I have completed the Bike squadron for my Angels Sanguine. As you can see the three bikers are from the Dark Vengeance set. I have removed all the Ravenwing Iconography. Some iconography was on either side of the front tire and on the left shoulder of each marine. The two with helmets had the ravenwing badge on their foreheads. There was also a wing sticking up in the back.
I think they turned out well, as the minis are dynamic in their poses. As usual, I free-handed the Army Badge on the left shoulder and the second company badge on the right shoulder.
I would recommend painting your base up pretty close to completion before gluing the bikes down.
As I look at the photos, I see couple areas I missed on the touch-up. I will hit those before applying the sealer.
I have another set of Dark Vengeance Marines. So, I am planning on adding three more at some point.
Next up: Angry Marine Terminators.
I think they turned out well, as the minis are dynamic in their poses. As usual, I free-handed the Army Badge on the left shoulder and the second company badge on the right shoulder.
As I look at the photos, I see couple areas I missed on the touch-up. I will hit those before applying the sealer.
I have another set of Dark Vengeance Marines. So, I am planning on adding three more at some point.
Next up: Angry Marine Terminators.
Labels:
Angels Sanguine,
Bikes,
Blood Angels,
WIP
Monday, November 12, 2012
Dark Vengeance Marines WIP: Angels Sanguine Bikes
I am making a little progress on the Dark Vengeance Bikes. I have removed all Dark Angels Iconography, and they are joining the Angels Sanguine.
I will add them to my lone Attack Bike to make my first Angels Sanguine Bike Squad!
For the Emperor! Death to all who oppose us!
I will add them to my lone Attack Bike to make my first Angels Sanguine Bike Squad!
For the Emperor! Death to all who oppose us!
Labels:
Angels Sanguine,
Bikes,
Blood Angels,
Dark Vengeance,
WIP
Monday, November 5, 2012
Dark Vengeance WIP: Angry Marines Tactical Squad
The Tactical Squad is nearing completion. I must pick out a few legs in the squad and try painting: "Your Face Here."
Beyond that, I need to finish up the Sergeant's base.
Overall, the Angry Marine project is proving to be fun. I will stick this tactical squad in an Angels Sanguine army this weekend and see what the reaction is at the local club.
Labels:
Angry Marines,
Dark Vengeance,
Tactical Squad,
WIP
Saturday, November 3, 2012
On the Painting Table: Dark Vengeance Marines
I have Dark Vengeance Marines on my painting table.
I am drawing closer to finishing the Tactical Squad. They are the first installment in my new Angry Marines army. They will begin as only a small force to be used as allies with my Angels Sanguine. This will include the Tactical Squad, Terminators, and HQs from Dark Vengeance.
However, you can see that I have chosen a different route for the bikes from Dark Vengeance. They are becoming Angels Sanguine outright. I will add them together with my Attack Bike to make my first full bike squad for the army.
I am drawing closer to finishing the Tactical Squad. They are the first installment in my new Angry Marines army. They will begin as only a small force to be used as allies with my Angels Sanguine. This will include the Tactical Squad, Terminators, and HQs from Dark Vengeance.
However, you can see that I have chosen a different route for the bikes from Dark Vengeance. They are becoming Angels Sanguine outright. I will add them together with my Attack Bike to make my first full bike squad for the army.
Labels:
Angels Sanguine,
Angry Marines,
Dark Vengeance,
WIP
Monday, October 29, 2012
Change of Plans: Dark Vengeance Angry Marines
I was not at all satisfied with my Consecrators. The color scheme was relied 100% on the same colors as my Angels Sanguine. Add to this, the fact that I have been dying to paint some yellow marines, and I reached the following conclusion:
My Dark Vengeance minis will become Angry Marines. I get to paint yellow base Marines, and they are full of fun and . . . ehemm . . . character??
Well, they are a bit silly, but silly is fun. When we see the coming Dark Angels codex, I will decide which Space Marine codex to use for them.
Well, they are a bit silly, but silly is fun. When we see the coming Dark Angels codex, I will decide which Space Marine codex to use for them.
Labels:
Angry Marines,
Consecrators,
Dark Vengeance,
WIP
Wednesday, October 24, 2012
Dark Vengeance: Consecrators Tactical Marine WIP
A friend from the local gaming club and I split up a Dark Vengeance box. He plays Chaos, and I wanted those Marines.
I have begun work on the Marines from the box. Originally, I had the idea of removing the iconography and making them Angels Sanguine. After looking at the minis, I gave up on that idea. The three bikers are the exception here. The iconography was quite simple to remove from the bikes. So, they will be redeemed into my Angels Sanguine army.
As you can see from the photos, I didn't want to paint up some green Dark Angels. I have a bit of an affinity for successor chapters. So, I decided to try my hand at the Consecrators.
I realize that they have their own army badge, and I should technically have removed the Dark Angels markings. Well, I didn't. Nevertheless, I don't feel too bad about them having the markings as they are a successor chapter.
I decided to color their bases the same as my Angels Sanguine with the materials on the base being slightly different. This will tie them in when I use them as allies.
As you can see from the photos, I didn't want to paint up some green Dark Angels. I have a bit of an affinity for successor chapters. So, I decided to try my hand at the Consecrators.
I decided to color their bases the same as my Angels Sanguine with the materials on the base being slightly different. This will tie them in when I use them as allies.
Labels:
Consecrators,
Dark Vengeance,
Tactical Squad,
WIP
Saturday, October 20, 2012
Battle Report: Blood Angels vs Blood Angels
I will add a bit of analysis later.
Labels:
Angels Sanguine,
Battle Report,
Blood Angels
Monday, October 1, 2012
WIP: Chaplain with Power Fist II, Object Source Lighting
After posting some pictures of my progress earlier today. Timothy commented that I had come out pretty weak on the power fist. He directed me over to a place where you know you are going to get great advice every time: From the Warp.
So, I read through Ron's tutorial on Object Source Lighting with specific reference to power fists. Another great resource provided by Ron. You can access the tutorial here.
So, I touched up the details that were left, finished the base, and set out on my first attempt at object source lighting effects.
I am trying to create the effect that the fingers of the power fist are glowing with power. The surrounding light from the fingers is falling on the armor plates around the power fist.
My assessment: Not too bad for my first time out. The effect is growing on me. Now that I have broken the ice with it, I am sure that I will start to use it more and more often.
Thanks again to Ron for another great tutorial, and thanks to Timothy for giving some constructive criticism and a solution.
As always, your comments are welcome.
Labels:
Angels Sanguine,
Chaplain,
Object Source Lighting,
Powerfist,
WIP
WIP: Chaplain with Power Fist
Here are a few updated photos of my Chaplain with Power Fist. It seems like it takes me forever to finish anything these days. I suppose I have been so very busy in the real world that I have precious little time for the miniature world. Nevertheless, this Chaplain is nearing completion.
I used the black and red party-colored pattern of the Angels Sanguine on his Crozius Arcanum. This, along with the base, will tie him in with the rest of the Army for a unified force look. I tried the black and red crozius on my Chaplain in Terminator Armor, and I really liked it. So, I decided to continue the pattern with this Chaplain.
Of course, he is magnetized to accept either a backpack or a jump pack. I need to finish up his base, and touch a detail or two. Nevertheless, I fully expect him to be ready to join the force very soon.
Let me know what you think. Your comments are welcome, and thank you for reading.
Of course, he is magnetized to accept either a backpack or a jump pack. I need to finish up his base, and touch a detail or two. Nevertheless, I fully expect him to be ready to join the force very soon.
Let me know what you think. Your comments are welcome, and thank you for reading.
Labels:
Angels Sanguine,
Chaplain,
Magnets,
Powerfist,
WIP
Monday, September 24, 2012
Should I Wait on my Luna Wolves?

The model to the left represents the first (test) model for a very slowly progressing Luna Wolves project that I started. I realize that the thunder hammer and storm Shield are anachronistic. Nevertheless, I was trying to get started into this pre-heresy project. So, I was testing the conversion and testing the painting.
In the mean time, Forge World releases their intent to publish heresy books with specifics for the Legions. I start to question whether I should wait for the release of these books and models. I understand that the books will focus on the Sons of Horus, but the only difference between Luna Wolves and the Sons of Horus is the change in name at a particular point in imperial history, right?
Then Karitas over at Excommunicate Traitoris attends Games Day UK 2012. In his blog coverage of the event, he posts this picture of of the Sons of Horus Terminators. I am questioning whether I should put the Luna Wolves on hold. Should I wait? or Should I press on? Should I convert my (unfinished) Luna Wolf terminator into another chapter or legion? Forge World's Legion terminators in the picture look great, and I am afraid that I will always regret having not used them. What are your thoughts on the matter?
Tuesday, September 18, 2012
Battle Report: Blood Angels vs Orks 1500
A couple of things that stuck out in analysis right off the bat:
1. I wasted 150 points in my Army List. I paid 250 for Mephiston to stand in one place and cast Prescience each turn. I could have instead paid 100 points for a stock Librarian to stand in one place and cast Prescience each turn.
2. The Plasma Cannon Devastators felt very expensive to me. It was painful for me to field them in the beginning. Add to this the fact that they failed morale and ran off the table after doing nothing, and I have a real bad taste in my mouth.
I don't like to stand in one place and shoot at the enemy. I far prefer closing with them into melee. However, shooting does seem to be king in 6th edition. I do not think that it is to the exclusion of melee. Nevertheless, each army needs to find the proper balance between the two, specific to race and ability, in order to be strong.
I need to conduct more research!! More games of 40k are in order!!
I would like to conclude by saying that the most important part is that fun was had by all involved. It is always a pleasure to play a game against Dark Saint.
Labels:
6th Edition,
Angels Sanguine,
Battle Report,
Blood Angels,
Orks
Monday, September 10, 2012
WIP: Luna Wolves Terminator and Chaplain with Power Fist
I have been quiet for a while as things have been getting busier and busier at work. We are having some turnover, and I am carrying several extra responsibilities until the 'new' folks get on their feet. Nevertheless, I have made a bit of progress that I wanted to share.
First, I have applied some paint to my first Luna Wolf. This is the Pre-Heresy Terminator Test which I made. I decided to do the Luna Wolves Legion, and this guy is the first one. He is a paint scheme test. Of course, I am not yet finished. Nevertheless, any thoughts or ideas in the way of constructive criticism are welcome.
I thought the pose turned out to be pretty dynamic. On the gaming side, this gives him the choice of attacking at initiative with +2 to Strength and AP4 with the Crozius or attacking at initiative 1 with Strength x2 and AP2.
I like the idea of the option for him. Oh, did I mention that I really like the look of the model.
Labels:
Chaplain,
Luna Wolves,
Pre-Heresy Terminator,
WIP
Saturday, September 8, 2012
FAQ/Errata Released: Initial Thoughts
The biggest gripes that I have been hearing from Blood Angels players revolved around Dante's Axe and the Sanguinary Guard's Glaive Encarmine. Well, GW cleared those up. No questions anymore.
I honestly couldn't imagine these weapons being any way different than the way that GW has ruled them. I listened to all the arguments to the contrary (prior to this FAQ), and it all seemed like people trying to argue for what they wanted beyond all reason.
Guess what? Dante's Axe is indeed an Axe.
The SG Glaives are wysiwyg. If you see a sword, it is a sword. If you see an axe, it is an axe.
Both of these are novel concepts, right?
In my opinion, the shocker was Astorath's Axe. It seemed to fall into the special and unique power weapon category. The FAQ now lists a profile for the weapon. He gained ap2, but he also gained the unwieldy special rule.
If my memory serves, that means Tycho is the only HQ we have who penetrates 2+ armor while attacking at initiative.
Oh, that reminds me of something. I had recently read some arguments on forums, which I can only call nonsensical. They were trying to convince others that Tycho's Dead Mans Hand was a special power weapon and therefore ap3. It is quite obvious that such an argument defies the rules of logic and common sense, as the special rules for the weapon state that it "ignores all armor saves." Furthermore, it is not a power weapon at all.
Nevertheless, GW ruled on it in the FAQ for the rulebook. Dead Mans Hand does actually ignore all armor saves while striking at initiative just as the rules in the codex state.
Another novel concept, I know.
Well, I have congratulate and thank GW for putting out a FAQs and Errata in a timely fashion. Furthermore, it appears that they have listened to the community. All of the issues where we had questions received answers.
!!Still no Flakk Missiles!!
I honestly couldn't imagine these weapons being any way different than the way that GW has ruled them. I listened to all the arguments to the contrary (prior to this FAQ), and it all seemed like people trying to argue for what they wanted beyond all reason.
Guess what? Dante's Axe is indeed an Axe.
The SG Glaives are wysiwyg. If you see a sword, it is a sword. If you see an axe, it is an axe.
Both of these are novel concepts, right?
In my opinion, the shocker was Astorath's Axe. It seemed to fall into the special and unique power weapon category. The FAQ now lists a profile for the weapon. He gained ap2, but he also gained the unwieldy special rule.
If my memory serves, that means Tycho is the only HQ we have who penetrates 2+ armor while attacking at initiative.
Oh, that reminds me of something. I had recently read some arguments on forums, which I can only call nonsensical. They were trying to convince others that Tycho's Dead Mans Hand was a special power weapon and therefore ap3. It is quite obvious that such an argument defies the rules of logic and common sense, as the special rules for the weapon state that it "ignores all armor saves." Furthermore, it is not a power weapon at all.
Nevertheless, GW ruled on it in the FAQ for the rulebook. Dead Mans Hand does actually ignore all armor saves while striking at initiative just as the rules in the codex state.
Another novel concept, I know.
Well, I have congratulate and thank GW for putting out a FAQs and Errata in a timely fashion. Furthermore, it appears that they have listened to the community. All of the issues where we had questions received answers.
!!Still no Flakk Missiles!!
Monday, August 27, 2012
Death Company WIP: Bolters Incoming
I do have a certain love for the Death Company. As the 6th edition Rage rules are golden, I have felt free to indulge myself a bit.
These five Death Company Marines with Holy Bolters are my most recent project. I am working on their bases now. They are magnetized to take either the jump pack or the backpack. I look forward to adding their Relentless, Rapid Fire skills to my DC.
Do you have any experience with Boltgun toting Death Company?
These five Death Company Marines with Holy Bolters are my most recent project. I am working on their bases now. They are magnetized to take either the jump pack or the backpack. I look forward to adding their Relentless, Rapid Fire skills to my DC.
Do you have any experience with Boltgun toting Death Company?
Labels:
Angels Sanguine,
Blood Angels,
Death Company,
WIP
Friday, August 24, 2012
Battlefoam P.A.C.K. 1520 XL Product Review
I could not be more pleased with it, and I would recommend Battlefoam to anyone who is looking to transport or store an army safely.
Monday, August 13, 2012
Lemartes in 6th Edition II
In this past week's game at the club, I continued the table-top experiment with Lemartes. I was playing against an assault dedicated Black Templar army.
I learned a couple of things:
First, my opponent's army was so dedicated to assault, that he had very short-ranged shooting. This fact in conjunction with the DC jump packs meant that I couldn't get a wound on Lemartes before the DC charged into combat. If I had hung around waiting for the wound, then I would have given the charge to the crusader squads. I did manage to get a wound on Lemartes in the first round of combat. However, it was after Lemartes' initiative step. So, his Fury Unbound rule didn't take effect until the second round of combat. It is a little less impressive on the second round. This also meant that I was having to pass wounds off on a 4+ Look Out Sir, which is slightly more dangerous than the 2+ for Independent Characters.
Second, having an AP4 Crozius is a bit detrimental against MEQ. The inability to penetrate power armor means relying exclusively on failed armor saves. This would not have been as much of an issue if I had the 8 str 8 attacks on the charge. You will recall that I was unable to get the wound on Lemartes before the charge.
So, the jury is still out on Lemartes. Is he worth his points? Should I continue to use him? What do you think? At the least, some more play-testing is in order.
Labels:
6th Edition,
Angels Sanguine,
Blood Angels,
Lemartes
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