Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Monday, July 16, 2012

6th Edition: First Game Battle Report

This is a small game: 500 points. I am testing the new rules out and decided to use the Battle Force Recon mission which was designed for small battles. However, it seemed like a great size to begin my introduction to the new rules on the table.

I have videoed this battle and posted just in case there is someone out there looking for more exposure to the new rules.

So consider this my contribution to the community at large for educational purposes.

If I made any rules mistakes, please let me know about it.

I am very pleased with 6th Edition: My love affair with the Death Company can now continue unhindered by compulsory moves!

Monday, May 21, 2012

Monday's Game at the Club

I just returned home from gaming at the club. This week, I dusted off my old Imperial Guard models. One of the young gentlemen at the club who plays IG asked me to bring my old guardsmen. He wanted to look at all my aging models (circa 1997).

Naturally, he wasn't there this week. As all my tanks were stolen a couple years back, I ran a foot guard list. I had prepared a 1500 point list. As I squared off against orks, we decided to cut the lists back to 1000 points in order to make the 2 hour time limit a bit easier. This was a very friendly game.

I ran a Company Command Squad, 2 Infantry Platoons, and 5 Ogryn. I blobbed up the infantry: 40 man blob with Commissar and a 30 man blob with Commissar. I had one heavy weapon squad with 2 Heavy Bolters and an Autocannon. In my blob squads, I had a total of 3 Heavy Bolters, 2 Autocannons, and 1 Missile Launcher.

My opponent was foot slogging Orks.

The mission was Annihilation in a Dawn of War deployment.

The deployment type favored the guard list. I was able to stand at the table edge and shoot. I utilized 'First Rank, Fire! Second Rank, Fire!" All the Sgt's and Commanders and Commissars had Power Weapons. So, I was able to dish out enough shooting and close combat wounds to carry the day.

It should be noted that by the end of the game, my 40 man blob squad consisted of 1 Commissar and 4 Sgt models. The matching Platoon Command Squad consisted of the Platoon Commander and the Platoon Standard Bearer.

I won the game 4 (give or take) kps to 0 kps. We had a lot of fun rolling a bunch of dice.

It is unfortunate that the young man who wanted to see my Old IG wasn't there, because I do not want to play with that many models ever again!!! Yeah, I remembered one of the reasons why I prefer elite forces to hordish types. I had something like 98 models at 1000 points. There ought to be a law against such!

Monday, March 26, 2012

Battle Report: Blood Angels vs Imperial Guard

I have a video battle report here. I played a game against Darksaint this past Saturday. It was a really fun battle for everyone involved. I ended up with a win, but Darksaint had a wonderful time blasting my army into the stratosphere with the firepower of the Guard.

My analysis:
--Devastators are devastating!! I mean it. They proved themselves to me. They filled a definite void in my army: fire support. The redundancy of three squads made them that much more effective. If you think that Devastators don't match with a jump pack list, just try it. You'll like it. Now I have to get to work on modeling them up.

--I deployed my Assault Marines on the table, rather than reserving them for deepstrike. This worked out well. I had a giant line of sight blocker in my deployment zone. So, I went for it. I will be experimenting with this more in the future.

Thursday, November 12, 2009

A Battle Report!


This is a battle report for the Aftermath Campaign. This battle was waged on the planet Prox. As Lord Sentikan arrived in the Prox system commanding the Angels Sanguine 2nd Company, he dispatched a small contingent to destroy some traitors on the planet Prox.

I have been so long without a game of 40k, that I talked my wife into playing. She will only play small points values. So, she selected 500 points from my Imperial Guard. We will call them Traitor Guard for the Aftermath Campaign.

Army Lists:
Traitor Guard
-Company Command Squad: Regimental Standard
-Platoon 1-Command Squad: Platoon Standard
-Infantry Squad: Flamer, Heavy Bolter
-Infantry Squad: Flamer, Heavy Bolter
-Platoon 2-Command Squad
-Infantry Squad
-Infantry Squad
-Basilisk

Angels Sanguine
-Corbulo
-Death Company (2 men): Jump Packs
-Assault Squad
-Tactical Squad: 10 Men, Lascannon, Rhino

As I looked at the two armies on the table together, I felt like it couldn't be fair. My marines were seriously outnumbered. However, the exact opposite proved to be true. The small points value seemed to favor the marines.

Annihilation; Dawn of War; 500 points

The Traitor Guard won the roll and chose to go first. My opponent combined her platoons, and deployed one 20 man infantry unit along with the company command squad on a wooded hill. The platoon command squad deployed at the edge of the deployment zone in order to push my units back. I deployed a combat squad with the lascannon in some area terrain on the opposite side of the table. No one reserved any units. Everything would be coming on in turn 1.

Top of 1: The second platoon marched onto the table on the lefthand side. They obviously intended to overwhelm my combat squad. The basilisk came on behind the infantry on the wooded hill. It fired at the lascannon squad, but the night fight rules saved me. The forward deployed platoon command squad withdrew.

Bottom of 1: I drove on the other combat squad. I jumped in the Assault Squad and the Death Company using the Rhino to block line of sight. I tried to shoot the Basilisk with the lascannon, but the night fight rules stopped me.

Top of 2: The Basilisk laid a pie-plate down on my rhino which also covered my tightliy packed jump troops. However, it scattered off target. The platoon which entered on the left side of the table fired two heavy bolters at the lascannon combat squad. Power Armor saved the marines.

Bottom of 2: Lascannon penetrated the Basilisk resulting in a destroyed earthshaker cannon. I tank shocked the infantry squad in the woods, but the passed their morale check. The Death Company and the Assault Squad jumped forward and assaulted. I was able to assault the twenty man infantry squad with both DC and Assault Marines. Furthermore, two of the Assault Marines were able to assault the Platoon Command Squad. My marines won the assault by nine wounds. Both guard units broke and my marines cut them down as they tried to flee.

Top of 3: The Company Command Squad moved out of the woods in order to blast the DC with their lasguns. Power Armor saved the marines. The Basilisk backed into the corner and fired the Heavy Bolter at the Assault Marines. Power Armor saves the marines. The left flank platoon fired the Heavy Bolters into the lascannon combat squad. Bad Dice rolls and the power armor saved the marines again.

Bottom of 3: The DC fired bolt pistols into the Company Command Squad and followed with an assault. They won the combat and broke the squad. One of the DC was killed. However, the remaining DC cut down the Fieldmarshal as he fled the field of battle. One Assault Marine died jumping out of the woods. The Assault Squad assaulted the Basilisk resulting in a crew shaken. The lascannon combat squad moved out of their cover towards the platoon which had been firing the heavy bolters.

Top of 4: The Basilisk tank shocked the Assault Squad breaking their morale. They fled from the tank as it powered up its engines. The remaining platoon moved forward to gain rapid fire range on the lascannon combat squad. One Marine was killed in lasgun fire.

Bottom of 4: The Assault Marines regrouped and assaulted the Basilisk again. The Krak Grenades effected a Crew Stunned result. The Lascannon Combat Squad assaulted the platoon, while the DC and Rhino moved in close for assaulting on the following turn. The Combat squad won the combat by 3 wounds, and the combined infantry squad fled. The Tactical Marines cut them down as they fled the battle.

Top of 5: The Basilisk was stunned and could do nothing. The remaining Platoon Command Squad angled to fire on the lascannon combat squad. They were unable to inflict casualties.

Bottom of 5: Corbulo and Combat Squad disembarked. They, together with the DC and the Lascannon Combat Squad, encircled the Platoon Command Squad. They fired bolt pistols and assaulted destroying all the guardsmen. The Assault Squad managed another Crew Stunned on the Basilisk.

We rolled the dice for the end of the game, and the game would proceed to turn six.

Top of 6: The Basilisk was stunned and could do nothing.

Bottom of 6: The Assault Marines were finally able to take out the Basilisk. The result of this turns Krak grenading was Vehicle Explodes.

In the end, I had wiped out my opponent. So, according to the rules I won regardless of mission objectives. However, the Annihilation objective goes hand in hand with a wipe out. By my count, I won 6 Kill Points to none: 2 Combined Infantry Squads, 2 Platoon Command Squads, 1 Company Command Squad, and 1 Basilisk.

My Analysis: I honestly thought that the Guard would have an advantage, as they outnumbered me 55 guardsmen to 18 marines. However, the Marines were worth well more than twice their number in guardsmen. I believe that the low points value favors the marine. His superior equipment and statline really shine at this level. I found that the Power Armor was able to overcome the numbers of shots fired. Also, the Guard's flak armor is useless against even the most basic Marine weaponry. With jump pack troops, I had superior mobility.

My opponent may have done better to keep her troops together so they could support one another. Instead, she split her forces. This allowed me to take on half of her army at a time.

In the final analysis, I am sure that superior equipment and stats did more to win this battle than any tactics on my part.