Showing posts with label Tanks. Show all posts
Showing posts with label Tanks. Show all posts

Sunday, September 27, 2009

Apocalypse Pictures


I just found these pictures on my wife's computer. I played the game 5 months ago. I forgot that I took pictures of the game until just yesterday. My wife's screen saver was running through all the pictures of our daughters. Suddenly, a picture of 40k popped up on the screen. Naturally, I
grabbed the flash drive and transferred the pictures over to my computer.

I thought I would post a few of the pictures up for your enjoyment. I am not going to try a battle report, as I do not remember the details of what happened this far removed from the game.

I do remember that this particular game pitted a combined imperial effort (my Angels Sanguine and my Imperial Guard) against a traitorous branch of the Black Templars who had joined with the Tau to fight for the greater good (High Marshal Hunter's Templars and O'shavo Roger's Tau).

It was a load of fun. I hope we can get another apocalypse battle dialed up.



































































Wednesday, August 26, 2009

Tactica: Assaulting Vehicles


I have found that Assaulting Vehicles is generally the best way to deal with them. Through much game experience, I have noticed that vehicles are extremely difficult to destroy through shooting. Even the weapons that are praised as "Anti-Tank" have difficulty finishing the job.

However, assaulting vehicles has proved to be more fruitful. The reasons being as follows:

*You will generally get more dice to roll. Even a tactical squad using Krak grenades gets 10 attacks, whereas the meltagun, lascannon, or missile launcher in the squad only has one shot. Since I 'grew up' in 40k playing Imperial Guard, I always believe that more dice is better. I have not even mentioned the fact that you get your full attacks when not using grenades. We all know that more dice rolled to hit means more dice rolled for armor penetration. More dice for armor penetration means more dice for the damage table.

*Your attacks are directed at the rear armor. I find it easier to reach the front of a vehicle for an assault against the rear armor, rather than manuevering behind a vehicle for shooting attacks. My opponents are generally very careful about where they point there vulnerable rear armor.

So, I encourage you to assault those vehicles. Especially if you can catch them driving at combat speed or stationary. If the vehicle didn't move, you can't miss.

Since marines come standard with Krak grenades, do it. According to the new Codex, the regular guardsmen comes standard with Frag grenades. So, the lowly guardsmen is not too weak for the AV 10.

After considering this further, the guard army majors on firepower. So, you guard players may do well without having to resort to assaulting vehicles.