The biggest gripes that I have been hearing from Blood Angels players revolved around Dante's Axe and the Sanguinary Guard's Glaive Encarmine. Well, GW cleared those up. No questions anymore.
I honestly couldn't imagine these weapons being any way different than the way that GW has ruled them. I listened to all the arguments to the contrary (prior to this FAQ), and it all seemed like people trying to argue for what they wanted beyond all reason.
Guess what? Dante's Axe is indeed an Axe.
The SG Glaives are wysiwyg. If you see a sword, it is a sword. If you see an axe, it is an axe.
Both of these are novel concepts, right?
In my opinion, the shocker was Astorath's Axe. It seemed to fall into the special and unique power weapon category. The FAQ now lists a profile for the weapon. He gained ap2, but he also gained the unwieldy special rule.
If my memory serves, that means Tycho is the only HQ we have who penetrates 2+ armor while attacking at initiative.
Oh, that reminds me of something. I had recently read some arguments on forums, which I can only call nonsensical. They were trying to convince others that Tycho's Dead Mans Hand was a special power weapon and therefore ap3. It is quite obvious that such an argument defies the rules of logic and common sense, as the special rules for the weapon state that it "ignores all armor saves." Furthermore, it is not a power weapon at all.
Nevertheless, GW ruled on it in the FAQ for the rulebook. Dead Mans Hand does actually ignore all armor saves while striking at initiative just as the rules in the codex state.
Another novel concept, I know.
Well, I have congratulate and thank GW for putting out a FAQs and Errata in a timely fashion. Furthermore, it appears that they have listened to the community. All of the issues where we had questions received answers.
!!Still no Flakk Missiles!!