Sunday, August 23, 2009

For the Emperor and Sanguinius




I continue to be impressed with Dante in the games that I play. He is a really strong model on the table. The only times that he has been killed in games have been when I left him hanging out for Lascannon blasts (or something else that causes instant death).

Don't get me wrong, I do not mind if he dies in games. I just want him to cause as much havoc as possible until at least the 4th or 5th turn. I have been able to keep him out of sight in the early game until I get him stuck in close combat.

I have posted some pictures up that I took of Dante locked in mortal combat with the Eldar Seer Council and Autarch in my most recent game. Dante felled the foul Xenos killing the Farseer and causing the Autarch to flee the field.

One disappointment that I continue to have is the Attack Bikes. I love the idea of them, but they have not been as impressive on the table. I thought that two really fast Multimeltas zipping around the table would mean vehicle destruction for my opponents. However, in 3 full games, 2 multimelta attack bikes has equaled one destroyed prism cannon.

I will continue to use them. I cannot give up or change the list until I have at least played 5 games. After 5 games with the current list, I will be able to make a better judgment.

I honestly think that many gamers make too many rash and hasty decisions, switching their lists up before they have played enough to understand what works.

















5 comments:

brent said...

Bikes look gay except for the Ork Attack Track thing. Get rid of them purely for the asthetics.

SynnerG said...

haha, while I wouldn't say "gay", I'm also against bikes based on aesthetics. Never made sense to me to fight on "bike-back". Not when there's so many ranged dangers out there and especially when the rules state they never get off the bikes. If they were used as fast transport to get to a enemy and then dismount to charge, sure, but to get into CC on a 4 ton, 2 wheeled machine... seems a bit clumsy.

But I digress. After 5 games, if there's no improvement, what will you switch to for your anti-armor? I'm thinking of fielding MM Land Speeders, the number of them would depend on points, but probably 2-3 in individual squads, so as not to get owned by "squadron" rules.

Pacific said...

Brent, good of you to take a break from Flight of the Concordes to make a post here ;)

I love bikes in RL and so am disposed towards them, but there are a couple of problems with the SM versions: There is no way you could pilot a bike skillfully at speed while firing a rifle (2 handed) weapon from one hand, unless of course you are the terminator on his harley :) I've modelled the weapon on my jetbikes as attached to the frame, which I think although more realistic would still be most likely unsuitable. Also, the tyre (specifically the front one) is so thick that the bike would be impossible to turn. Look at any military motorbike in history (BMW/armstrong etc.)and they have a high seated position and short wheelbase for more balance and manouverability. The marine version would need at least an 18-point turn in the road :)

Anyway! This is not the place to discuss these things :) It sounds FM Goering like you are having similar problems with your attack bikes as I am with my landspeeder, in that it just seems to lack impact in a game. Although admitedly my speeder has yet to have a penchant for driving into trees I admit :)

Perhaps it might be an idea to go all out, and go for yet another attack bike, or else put one in a unit with some melta-armed bikes? That might overcome the vagaries of bad luck in any case, and would be a good counter to mechanized forces.

Hallowed Ground said...

Im not a fan of the bikes. I think Id rather invest in some landspeeders for a quick objective grab than bikes which can just buy it so easily

Feldmarshal Goehring said...

I am going to continue this conversation in my next post.